SAMANTHA SILVERSTEIN

Focus on creative creativity mixed with spatial imagination

Even in Sims 2 and 3, building a new house was much more interesting than living in it afterwards. So it was not uncommon to spend 4-8 hours building a house and then finally being able to play in it properly. It was also not uncommon for at least 8 hours of building to be followed by only 1-2 hours of playing with a character who had as little social interaction as possible. It was more important that the Sims home looked like William Randolph Hearst's Mansion, for example instead of having 20 children, 5 lovers or an overpaid doctorate.
But every now and then there was a career as a superstar and nightclub owner with a drinking problem, who occasionally drowned his neighbours in the pool so that their house would be empty and put up for sale, just because he had a better view of the neighbourhood. This mainly creative interest has continued to this day. Not only Samantha's current property, which has been months in the making and continues to evolve, but other creative work as well. Over 10 years of hobby experience with Photoshop (CS), occasionally even video and audio editing work. 

And it should perhaps be mentioned that she is always armed with a fondue fork and willing to use it.